The ambient_object.txt is used to define the cosmetic 3D objects found in the map. Rather, they allow the grouping of provinces, and then the province group name can be used as a scope in effects and triggers. Sea_starts = Province Groups įound in provincegroup.txt, province groups are similar to areas, although they have no inherent function. If your custom map keeps crashing you may want to try using the max_provinces number from the main game. IMPORTANT: if using a custom map size the max_provinces number may need to be set much higher than normal. There can not be more than 32.768 provinces, otherwise EU4 will crash. Exceeding this value is fine (you just get a lot of error.log spam), but having the max below your actual max will cause a crash to desktop during loading. Max_provinces is the number of provinces on the map ( should match the number of colors painted on the map) plus 1. It is possible to change the map resolution, although the height and width must be a multiple of 256. The following files should be half the defined resolution: The following files should match the defined resolution: The game reads these values and then expects the image files to match. Width and height are what control the map resolution. The default.map is an important text file that defines several aspects of the map's gameplay function. It is possible to use more colors than in the base game's rivers.bmp, the further into the color table they are the thicker they will be. Blue: (0, 0, 200) - River with widest texture.Blue: (0, 100, 255) - River with wide texture.Blue: (0, 200, 255) - River with narrow texture.Blue: (0, 225, 255) - River with narrowest texture.Note that a flow-in source does not need a green source pixel. Used to join multiple 'source' paths into one river. Green: (0, 255, 0) - The source of a river.The following colors are used in the rivers.bmp: Ensure the color table remains, and is ordered the same as the base version. The rivers.bmp file should be in Indexed mode and saved as a 8-bit bitmap image file (.BMP). Rivers.bmp controls the river placement on the map. For maps you do not need to enable mods, it is enough to launch the desired map in the mods menu.IMPORTANT: Please place at least one river on the rivers map for the game to load.Enable mods in the “Play” menu by selecting the “Mods” tab.Copy unzipped mods to the folder “mods”.Open the folder with the game files, if there is no folder “mods”, create it.Installation of maps and mods is the same, you need to extract the contents of the archive to the folder with the game.Remember to favourite/like this map so it gets some attention! How to install mods for Teardown? Note: If you hate the darkness of the map, simply change the weather in the menu. Also optimized the map for the new update (the map was laggy as hell because the floor was 3000×3000 voxels which made the destruction calculations slow Also added some lore possibilities, you can make up your own stories in the comments if you want. Large Update 5 : Added 16 more props to the map, which made it pretty much alive and balanced. Small update 4.1 : made the ventilation in the power station dynamic and added some cool description to most of the object inside.
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